FREESLOT
SPR_GSOR
sfx_FHGSOR
S_GSORSTOP
S_GSORGOING
S_GSOREMPTY
S_GSORWIN
S_GSORWON

STATE S_GSORSTOP
SpriteName = SPR_GSOR
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_GSORSTOP

STATE S_GSORGOING
SpriteName = SPR_GSOR
SpriteFrame = FF_ANIMATE|A
Duration = 72
Var1 = 11 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_GSOREMPTY

STATE S_GSOREMPTY
SpriteName = SPR_GSOR
SpriteFrame = D
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GSOREMPTY

STATE S_GSORWIN
SpriteName = SPR_GSOR
SpriteFrame = FF_ANIMATE|Q
Duration = 11
Var1 = 10 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_GSORWON

STATE S_GSORWON
SpriteName = SPR_GSOR
SpriteFrame = 26
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_GSORWON

FOLLOWER
Name = GO_Arrow
Icon = ICOFGSOR
Category = Guests
HornSound = DSFHGSOR
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 56*FRACUNIT
HorzLag = 1*FRACUNIT
VertLag = 1*FRACUNIT
AngleLag = 1*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 1
IdleState = S_GSORSTOP
FollowState = S_GSORGOING
HurtState = S_GSOREMPTY
HitConfirmState = S_GSOREMPTY
WinState = S_GSORWIN

